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The peasants give no indication of what or how much resources they are carrying.
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There are little gold nuggets visible.) Some things must be learned by trial and error. Yes, those holes in the ground support the mines, but which are iron and which are coal? You don't really know until you've built a mine or two. We can surmise that we'll get wood from the clump of trees over there, but where do we get stone? Ah, must be that pattern of rocks strewn around that field. The resources especially give no clue as to what they are, either when clicked or hovered. Players used to AoE will be disappointed at the lack of information about what the cursor is hovering over when moving it around the main map. Ways that Cossacks falls a bit short of the standard:
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Microsoft's Age of Empires series might be regarded as the benchmark for this type of game, since it's the most successful, so here's a list (not meant to be comprehensive) of some ways Cossacks differs from AoE, both for good and bad:
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Happily, however, the random game generator is available in both modes. In multiplayer, you can play historical battles - single battle scenarios based on real events - but there are no campaigns or single missions.
A single player can play campaigns and single missions, but these are not available in multiplayer. Except for the random map, the types of games that can be played in either multiplayer or single-player modes are mutually exclusive. In multiplayer mode you and some networked friends can fight historical battles or generate random map deathmatches. The best you can do is put the two nations down in a random map game and try to capture the flavor of the encounter.įor the solitaire player, there are Campaigns - linked single battle scenarios, such as the "War of Independence" (Ukrainian, not American) and France's "Thirty Years War." There are Single Missions, which are generalized scenarios based on situations like the "War for Resources" and a fight over an "Ancient Abbey." And of course, there are the Random Maps games. Sadly though, history buffs can't stage any historic encounter they please - the Turkish siege of Vienna in 1683, for instance - because there's no scenario builder. The varying capabilities of the nationalities are represented by some unique units - such as the game's namesake Cossacks, available to Russia and Ukraine (and other nations via the mercenary feature) - and unit combat parameters. There are 16 nations representing the armies that had a role in the conflicts of the time, including some unlikely entries like Algeria, Venice and the Piedmont (Northern Italy) in addition to more well-known nations like England, Prussia, France and Russia. The game is comprehensive in its coverage of the period. Your military units then can stay at home to protect your base of operations, or roam the map looking for conquest. The structures represent facilities needed to process resources, outlets for training and recruiting military units or focal points for investment in research. You control your peasants in the usual manner, directing them to work the land or build structures. There is the oblique aspect main map showing part of the game area, a smaller map showing the entire game space and various information boxes that reflect the game situation. More appropriately called continuous action strategy, these games with no turns have settled on a general set of conventions.
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With two expansion packs of its own, plus a spin-off game, American Conquest (which also has its own expansion), the Cossacks formula has certainly been well used and the engine now looks rather dated alongside fully 3D RTS games.īut if you're a hardcore strategy fan and a virgin to Cossacks, it's well worth investing five shiny coins for this.Ĭossacks is an entry in what has become known as the real time strategy genre. Also, unlike Shogun, Cossacks combines quite a bit of resource management, so you can create thriving cities full of peasants and gently ripening cornfields. Unlike Shogun: Total War, these troops, which feature units like French Chasseur infantry and of course the Ukrainian Cossacks, can be moved individually as well as in large formations, adding an extra strategic element to proceedings.
For a start, it's a true epic, set between the 16th and 18th centuries and focused on thousands of troops engaging in mass slaughter across 3D terrains.
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Cossacks may seem like one of those games played by people who collect those Warfare Through The Ages -With Free Binder!' magazines, but there's a lot to enjoy about this historical based RTS.